Bio

Welcome to my Bio page, where I shall tell you a bit about myself.

My real name is Bev Wooff, my birth date is July 31st 1986, and I currently live in a small not-to-be-named-here town near Preston in the north of England. I currently have an administrative job, though outside from there I love to pursue making music as a hobby.

In the realm of videogames, my origins trace back to the early 1990s. I almost had my first grasp with a game system via an elder cousin's Commodore 64, though all I remember was starring at his game's loading screen for several minutes before walking away. In all seriousness, the first time I ever played a videogame was on an uncle's copy of the original Sonic the Hedgehog. I could remember Me :P keeping on running into the first badnik over and over again, struggling to understand the concept of jumping. Then I watched him get all the way to the Green Hill Zone boss and yet he would fail at beating it. It wasn't until around 1994 when my father invested on a Genesis with both that and Sonic 2, which then followed up with my first personal system a year later via the original Nintendo Gameboy and a copy of Tetris. Since then I gained a strong interest in gaming, being more involved in the realms of character-based action and puzzle games in particular.

At the same time, I started taking up piano tuition at my local primary school. Some of the first songs I learnt included The Beatles' "Hello Goodbye", Elvis Presley's "Love Me Tender" and "Edelweiss" from The Sound of Music, and as the years went on I started to refine my technique to the point that I started to pick notation out by ear. One of the first known songs that I recall learning by ear alone was "This Land" from the score to The Lion King, and soon it developed into pinpointing other songs and seeing how I could play them out.

Then when I was 12 I was introduced to a music tutor via a friend of my mother, where I started to not only learn further techniques but also take a look into aspects of studio production as well. It first started with the simplistic nature of messing around with pre-placed loops in the Sonic Foundary Acid software, which then turned into similarly messing around with more pre-placed loops in the Dance eJay software (which I somehow still kept with me for over a decade afterwards), which soon advanced into getting the hang of actually writing music through Cakewalk. By the time I took up Music Technology as an A-Level, I had also took up a few drum lessons in addition, the classes were primarily using Cubase and Sibelius (home to my first form of a re-imagined arrangement, a ridiculous 5/4 jazz variation on "Land of Hope and Glory"!) and my tutor upgraded to Reason.

Then when I was 13, the origins for the online nick of "Rexy" started emerging at the first online messageboard I ever visited - the now defunct Crashcorner.com, which was a huge community website for the Crash Bandicoot videogame series. The fact that people signed up with nicknames naming themselves after various characters from the series felt somewhat quaint to me, so I then headed for the bandwagon and did that when signing up as well, going by something more obscure and originally referring to myself as "T-Rex" after the baby dinosaur you ride in Crash 3's prehistoric themed levels. Then when people started realising that I was a girl, various members then started referring to me as "Rexy" out of the blue and it wasn't long until that name stuck.

Eventually I discovered the remix community in 2003, when one day I was doing a lot of Google-based research on the mysterious unreleased title Sonic Crackers. Sooner or later I would then stumble upon OverClocked Remix for the first time via Malcos's arrangement of the "Walkin'" music from that game, "Dirty Beta", and just out of curiosity I started browsing through the rest of what the site had to offer at the time. I knew that some point down the line I should be able to try and do stuff like this, even though I felt I may not quite be all that great with the limited resources available. Finally I did in June 2004, when with my tutor's Reason software I placed the finishing touches to what would become my first videogame music arrangement, "Chinatown's Future". The surprising feedback from the VGMix crowd at the time left me stimulated to keep pursuing music re-arrangement as a hobby in some shape or form, most of the activity picking up by the time I moved to Liverpool a few months later to begin a degree course.

Over the years I've been learning from mistakes and refining my technique, and thus my arrangement style is very difficult to describe. Some people find it a little humorous with some of the cameo timings (which in a good number of arrangements have become somewhat of a staple). Some others have found it to be very heartfelt and/or solemn. Some others may find them to be organic somewhat. But in the end, if I find a good idea to go for with a piece of music, I'd go by it, play it out and see what comes from it.